💰 Light's Keep – Treasure Tables
Each encounter may reward players with magical items, lore fragments, or unique artifacts tied to Void and the Chromacube. Use these tables to roll or select treasure based on room outcomes and player accomplishments.
Core Adventure Rooms
R1: Crystal Gate Antechamber
Loot Tier: Common (Optional)
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Minor Illusion Scroll | Simple magic to practice illusion detection |
| 2 | Crystal Fragment (nonmagical, glows faintly) | Resonates with Chromacube proximity |
| 3 | Whispering Coin – speaks a single phrase when flipped | May whisper a Prism Warden name |
| 4 | Void Echo Token – reroll one Insight check | Contains fragment of ship memory |
R2: Prism Calibration Vault
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Lens of Refraction – 1/day cast mirror image | Crafted by Prism Wardens |
| 2 | Gem of Planar Tuning – advantage on Arcana (planar magic) | Attunes to planar boundaries |
| 3 | Scroll of Chromatic Pulse – 2d6 radiant or psychic (choose) | Contains calibration patterns |
| 4 | Lightshard Core – crafting component or device power | Flickers with Void's original signal |
R3: Inversion Vault
Loot Tier: Uncommon to Rare
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Shard Key Fragment – needed for final chamber access | Part of the complete key to R10 |
| 2 | Mirrorstep Boots – 1/long rest teleport 10 ft (bonus action) | Used by Prism Warden scouts |
| 3 | Echo Pendant – resistance to psychic damage (1 hour) | Hums when near the Chromacube |
| 4 | Scroll of Reverse Gravity (1 use) | Emergency escape mechanism |
R4: Archive of Forgotten Structures
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Glyph-etched Tablet – reveals future puzzle room layout | Maps created by previous explorers |
| 2 | Memory Gem – contains vision of failed expedition | Shows Prism Warden sacrifice |
| 3 | Scroll of Identify (auto-success on glyphs) | Prism Warden research tool |
| 4 | Echo Key – bypasses one illusion-based trap | Master key for emergency escapes |
R5: The Fracture Choir
Loot Tier: Rare
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Choir Crystal – 1/day cast shatter with advantage | Resonates with sound-based magic |
| 2 | Resonance Ring – immunity to thunder damage (1 minute) | Protects against choir effects |
| 3 | Scroll of Silence (2 uses) | Emergency silencing for dangerous sounds |
| 4 | Prism Baton – +1 to Performance checks (sound) | Crystal hums with Void's core |
R6: The Reflected Vault
Loot Tier: Rare to Unique
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Prism Blade – +1 longsword, 1d6 radiant on crits aboard Void | Forged from ship's crystal core |
| 2 | Scroll of Fractal Anchor – creates planar tether point | Emergency stabilization magic |
| 3 | Warded Memory Gem – contains lost crew member's memory | May unlock R10 secret |
| 4 | Mirrorveil Amulet – 1/day mirror image, reflection is "off" | Hints at hidden truths |
R7: The Axis Gallery
Loot Tier: Uncommon to Rare
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Painting of the Keep – reveals hidden room or shortcut | Artistic map by trapped explorer |
| 2 | Axis Lens – 1/day see through illusions (1 minute) | May depict future betrayal |
| 3 | Scroll of Dispel Magic | Standard anti-illusion tool |
| 4 | Recursive Token – reroll one failed illusion save | Artifact of planar manipulation |
R8: The Shard Stair
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Fractal Spark Crystal – powers one planar teleportation | Contains fragment of Void's essence |
| 2 | Scroll of Feather Fall (2 uses) | Emergency climbing safety |
| 3 | Prism Climber's Gloves – advantage on climbing checks | Made for vertical navigation |
| 4 | Void Glyph – glows near Chromacube | Resonates with R9 calibration |
R9: Calibration Nexus
Loot Tier: Rare
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Chronoglass Shard – crafting or spell enhancement | Timeline manipulation component |
| 2 | Scroll of Greater Restoration | Emergency healing for planar effects |
| 3 | Prism Wardens' Journal – reveals lore and puzzle logic | Contains Void's mission logs |
| 4 | Driftkey Fragment – unlocks new ship function aboard Void | Part of planar navigation system |
R10: Core Reflection Chamber
Loot Tier: Unique
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Chromacube Interface – Planar Driftkey navigation | Primary mission objective |
| 2 | Void Memory Core – grants one vision or prophecy | Access to ship's deepest memories |
| 3 | Echo Sigil – resist planar collapse (1 use) | Final failsafe mechanism |
| 4 | Prism Seed – grow anchor point in another plane | Foundation for future exploration |
Additional Themed Chambers
🧱 Hall of Echoes
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Echo Chamber Map – reveals hidden passages | Created by ghostly memories |
| 2 | Memory Prism – 1/day recall perfect detail of scene | Contains fragments of lost history |
| 3 | Whisper Stone – communicate across short distances | Used by Prism Warden sentries |
| 4 | Scroll of Speak with Dead | For communicating with chamber spirits |
🔥 Ember Vault
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Ashen Cloak – resistance to fire damage (1 hour) | Made from sacrificial chamber materials |
| 2 | Binding Scroll – contains bound fire elemental | Emergency heat source or weapon |
| 3 | Ember Focus – +1 to fire spell attack rolls | Charged with residual elemental energy |
| 4 | Flame Ward Amulet – immunity to non-magical fire | Protects against chamber hazards |
🌊 Tidal Archive
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Waterproof Spell Scroll Case – protects scrolls from damage | Archive preservation magic |
| 2 | Fluid Memory Vial – stores one spell for later use | Contains archived magical knowledge |
| 3 | Current Ring – water walking for 1 hour | Navigation aid for flooded areas |
| 4 | Archive Key – unlocks hidden knowledge repositories | Grants access to secret texts |
🌙 Moonlit Spire
Loot Tier: Rare
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Moonlight Mirror – 1/day cast scrying | Shows alternate timeline glimpses |
| 2 | Shadow Cloak – advantage on Stealth in dim light | Woven from captured shadows |
| 3 | Illusion Detector – glows in presence of illusions | Spire's observation instrument |
| 4 | Telescope Lens – see invisible creatures (1 minute) | Fragment of broken sky telescope |
🪨 Stoneheart Crucible
Loot Tier: Uncommon
| d4 | Item | Lore Hook |
|---|---|---|
| 1 | Stone of Resolve – advantage on Wisdom saves (1 hour) | Forged in the crucible's tests |
| 2 | Earthen Gauntlets – +1 to Strength checks | Made for trials of strength |
| 3 | Pressure Plate Key – bypasses weight-based traps | Engineering tool for chamber puzzles |
| 4 | Gravity Stone – reduce falling damage by half | Emergency protection device |
DM Guidelines
Treasure Distribution
- Common/Uncommon: Basic utility items and minor magical tools
- Rare: Significant magical items that enhance gameplay
- Unique: Story-critical items that advance the narrative
Lore Integration
- Each treasure item includes potential lore hooks
- Use treasure to provide backstory about the Prism Wardens
- Connect items to Void's history and mission
- Create emotional connections between players and the Keep's story
Scaling Recommendations
- Increase loot tiers for higher-level parties
- Add additional properties to items for extended campaigns
- Consider treasure as components for crafting larger artifacts
- Use lore fragments to build toward future adventures
"Every artifact tells a story, every gem holds a memory, every scroll contains a fragment of truth waiting to be discovered."
– Final entry in a Prism Warden's research journal